- Summary
- Get Yourself Noticed
- Taking the Right Screenshot
- Social Media Expert
- Public Announcement

Summary

Starting off it was difficult for our team to find out what platforms would work best for us, so we ended up trying them all after doing some extensive research and digging. This article is going to show you our early progress experience and knowledge from what we have learned so far about the indie game community when it comes to marketing.

Get Yourself Noticed

Our first platform we created our presence on was twitter, from day one as long as we post hashtags we would get reposts and likes, at least one follower a day, and the more we got used to it, the more those numbers started to rise.
We researched what hashtags were most popular using some digging and some of the key hashtags you will see most developers using are:

#madewithunity #unity #unity3d #gamemaker #gamedev
#indiedev #games #game #indiegamedev #indiegame
#indiegames #dev #gaming #indiegamestudio #indiegamedeveloper

These vary from social media platforms but each gives a general idea, our first mistake was thinking all we had to do was spam posts but after that wasn’t being the most effective we had to dig deeper and found some new keynotes we had to make sure we followed.

Key Notes:
1)
Don’t forget to include important links in every post, such as somewhere to sign up for a mailing list and important connections.

2) Exciting our audience with “Join our Discord to join our Alpha Program!” can help your game grow quite a bit

3) Today with apps like Tik-Tok the attention span of the average person is much lower, so the best way is to create amazing images and eye-catching GIFS!

Taking The Right Screenshot

Taking that perfect screenshot is what makes moments like that happen, when you're reaching out and showcasing game content, you're not just posting to the cloud in the air, you need to remember that your posting to individual people, don't just throw another half-fast shot in with the rest, be that extra percent, or even better, that extra 100%.

After we realized that there was a hidden attraction in the communities to not just post in-game screenshots, we started to use the debug-camera and take free-fly screenshots. Attempting to capture views that make you want to explore, monsters in angles that make them seem more fierce! There is a secret to making perfect photos and the same goes for perfect screenshots, to grab the attention, it needs to be unique!

We Went From This
To This

Once you perfect getting those shots down, you can start to add contrast and colors inside photo editors to further enhance them, given as indie developers, we don’t have the time to be adjusting every screenshot. As to what difference it makes from those not edited, we are not fully sure yet, our team is still analyzing results.

Enhanced Photo

Social Media Expert

P.S. If you don’t have a Discord, get one.

Tools

The first tool our team started using was Buffer, this is a website we had used in the past for earlier projects, and remember it being helpful and easy to use. What’s great about Buffer is you can schedule your posts, meaning after taking around 20 screenshots Buffer will automatically (you can choose custom times) pick times, stacking your posts to more than a week.

Meaning I can get back to coding, while Buffer posts for me all week, or all month long. As long as my screenshots look amazing, my hashtags are all set and my important links somewhere to be easily found, I should see some changes soon. Buffer connects to Twitter, Facebook, Pinterest, LinkedIn & Instagram already instantly handling our major platforms.

Secondly, we started to use IFFT because we heard it was amazing for connecting websites, meaning if we post on Twitter, that will post to our Discord. If we post a blog, we can automatically send it to multiple blog websites at once. The amount of time saved, plus the number of backlinks and the people we reached with one click, makes these two tools combined, what they would call in the game community, OP.

Last, we registered ourselves a webmail portal with our own game company name from IONOS for $1 if anyone needs to keep a clean marketing email. We were surprised to see that we could create multiple emails under our chosen name, for example (marketing@gooslimestudios, support@gooslimestudios) which comes in handy for a lot of things.

Links

Posts:

GIFS / Images:

Videos:

Tutorials/Devblog:

Publishing:

Press Kits:

“A press kit often referred to as a media kit in business environments, is a pre-packaged set of promotional materials that provide information about a person, company, organization or cause and which is distributed to members of the media for promotional use.”

Send any reviewers a press kit about your game, this will ensure they have all the correct information, such as screenshots, description, video, etc. Don’t worry if you are starting to panic, Vlambeer’s toolkit is yet another link filled with press kit help to get you started.

Once your press kit is ready, the next step is to find journalists to review your game. Look through any reviews about games and find journalists that wrote a review about a game similar to yours, the key here to save as many emails as you can, below we posted a few links to get you started.

Review Websites:
https://www.gamespress.com
https://www.metacritic.com
https://indiegamesplus.com/advertise-with-us
https://www.gamespress.com/How-to-Submit-News

After we found journalists who wrote reviews that are similar to our game and gathered as many emails as we can, the next step is to mass e-mail them your press kit, using MailChimp is the best route to go for this.

Once you hit the end of the road, go ahead and google search “submit game for review”. It never hurts.

End Summary:
We hoped we helped someone, we wanted to wait till we had more results but also didn't want anyone to miss out on information like how we did. We tried our best to find information and managed to stumble across a few posts, so we thought we could throw our thoughts into that mix.

We didn't mention a few things in this post and that being forums, Reddit, Facebook & Ads.

Reddit is a great place to post your game content but there is a certain way to be noticed within Reddit and it's very easy to break rules and give your game and company a negative image, we would say post only your best content and videos to popular subreddits.

Forums used to be our go-to when advertising our content until one thing came to mind, most gamers aren't on forums, it's hard to grasp the attention of your players and we came to the realization that they are not all at the same place at the same time, that's why mass posting images, videos, and GIFS on any social media is the best way to stick into someone's mind.

Facebook has the same issues as Reddit, if you can remember while burying yourself in work to post on Saturday, and hashtagging your post with #ScreenshotSaturday you will join the marathon of indie developers sharing their games at the same time on one day, otherwise sharing game progress is not allowed.

As for Ads, we haven’t reached the point where we felt the need to use them, we notice that a few followers and members join our platforms every day, in the past, we had used Ads and failed to gain results even close to what this method brings.

We may attempt to try some new methods and will post again reporting how our methods worked or how they didn’t work. Regardless our team is proud of all the progress we have made both in development and in community, we appreciate you for reading and invite you to join us on Discord!

Discord
https://discord.gg/PWGGxnw

Patreon
https://www.patreon.com/GooSlime?fan_landing=true

The real monster is marketing.

Indie Game Developer

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